Which problem is being solved?

Due to technological progress, which presents itself in the social sphere and, in particular, in modernized training, the demands on educational staff are increasing. As a result of the changing requirements, new digital media is used in some spectacular ways. These changes present difficulties for those who work in vocational education.

A structured qualification of trainers and teachers in a teaching and learning laboratory allows for tailor-made training for learning using the latest media such as augmented and virtual reality, 3D printing, and the Internet of Things (Internet of Things). This is groundbreaking, both technologically and didactically.

DIOS (didactic innovation labs) is a transnational project that develops, tests, assesses, and transmits teaching and learning scenarios for educational staff qualification. The emphasis is on hands-on training in chemistry, mechatronics, and information technology. Educational personnel are instructed to incorporate the training’s material, to expand it further, and to generate new content. As a result, DIOS

How is the problem solved?

  • Learning videos for the qualification of vocational training staff in chemistry (laboratory and plant), mechatronics, and IT using AR, VR, 360 ° videos, 3D printing, and IoT (intelligent sensors)
  • Learning videos for the qualification of vocational training staff in chemistry (laboratory and plant), mechatronics, and IT using AR, VR, 360 ° videos, 3D printing, and IoT (intelligent sensors)
  • Establishment of five teaching and learning laboratories for the qualification of trainers in vocational training in Germany, the Netherlands, Slovenia, the Czech Republic, and Cyprus • Development, testing, evaluation, and transfer of teaching and learning scenarios enriched with AR, VR, 360° videos, 3D printing, and IoT for practical training

Results so far:

Didactic guidelines (follows)

Next outputs:

teaching and learning scenarios Teaching and learning laboratories

Project duration:

November 2020 to October 2022

Project partner:

Book a call for Dios Labs

Which problem is solved?

Digital technologies are changing almost every aspect of our daily lives. Trainers and vocational school teachers in particular need digital skills to keep up with technological, educational and social developments in the world of work. The application of new technologies in vocational training requires new teaching and learning concepts. A new technology with great potential is Augmented Reality (AR).

This new teaching and learning method requires appropriate concepts and content in order to provide (company) trainers with the necessary skills for their use in theory and practice classes. So far, however, there has been no structured qualification offer for trainers. AR4VET closes this gap and thus makes a contribution to vocational training 4.0.

How is the problem solved?

  • Provision of didactic guidelines for the didactically induced use of AR in theory and practice lessons
  • Development of a structured blended learning qualification offer for (company) trainers with the aim of integrating AR into existing teaching and learning concepts
  • Best practice manual for the use of AR in vocational training in 4 focus industries

Project number: 2020-1-CZ01-KA202-078371


Project summary

Firefighters are the role-model of modern heroes: a brave life safer in emergency situations. This positive image is tested each day and sometimes to the limit. Firefighters are all-rounders, rescuers, of persons and goods, and team-players. A wrong or slow response can set human lives at risk. To respond and react to emergencies accordingly, in a timely and a professional manner, firefighters need to be up to date. This helps them to catch up with the increased methodological, strategic and technical demands of modern firefighting.

DIGI4VET developed, tested, evaluated and transfered tailor-made, immersive teaching and learning scenarios for practical training in industry (chemistry) and in craftsmanship (floristry and painting trade).This supports the modernisation of training profiles in the participating countries by providing digital enriched teaching and learning materials.Different approaches to integrate Augmented Reality (AR), Virtual Reality (VR) and 3D printing in practical training were sucessfully tested by focussing on the pedagogical added value. It ranges from real-time support during chemical plant maintance to training with a digital twin of plant arrangements (AR) up to a virtual painters training room (VR) to carry out professional operation like wall painting.This supports the implementation of existing and still to be modernized training regulations with regard to digitally supported teaching and learning.Vocational training staff were further instructed with an online training program to independently create the content created in the project.

The use of modern media with implementation of AR or VR visualisations will foster digital skills among teaching personnel and learners and aim to transform existing teaching and learning forms. This results in a higher motivation among learners and the transition of the trainer’s role from an instructor to a moderator. AN EXPERIMENTAL INCLUSION OF PARTICIPANTS with special needs in this context will be targeted
by supporting dyslectic participants with mixed reality experiences as a compensatory measure where visual input can serve as a partial substitute to textual presentations. THE NEED TO USE OF AR, VR, 360° VIDEO AND 3D (BIO-) PRINTING is reflected by the results of an upfront online survey. 91% of teachers/trainers have a high interest on the technology use and the qualification in the didactic innovation training hubs.


CybARverse: Digital literate in VET by cybersecurity training with immersive technologies

CybARverse is an Erasmus+ co-funded project which supports IT as well as non-IT teachers and trainers’ digital skills development, through the use of immersive technologies.

The focus of this project is to train our target group on how to recognise and react correctly to cyberattacks.

It promotes cyber security awareness, the implementation of the Digital Education Action Plan (Actions 5 and 7)

as well as national agendas, and contributes to a more digital, greener and more inclusive teaching and learning. By the end of this programme, at least 80 trainers and teachers, from the four partner countries, will be qualified.



Project Title: Digital literate in VET by cybersecurity training with immersive technologies (CybARverse)

Project no: 2022-1-LT01-KA220-VET-000089116

Fund provider: Erasmus+

Project Duration: 24 months (Nov 2022-Oct 2024)


Project Consortium

Project coordinator: 

Asociacija „Langas į ateitį (Lithuania)


Cyprus Computer Society (Cyprus)


Tech.mt (Malta)

Fundatia EOS -Educating for an Open Society (Romania)




Our Erasmus+ project, CybARverse, has been in progress since November of last year. Throughout these months, we have dedicated ourselves tirelessly to its development. Stay informed about the most recent advancements in our project by checking out our latest newsletter!




On February 24th, we had the pleasure of hosting our first Transnational Project Meeting (TPM1) in Cyprus for our ongoing project. The event marked an important milestone in our collaboration and provided an opportunity for productive discussions and exchange of ideas.

We would like to extend our heartfelt gratitude to our Polish partners for their valuable contributions and active engagement during the meeting. Their insights and expertise have been instrumental in shaping the direction of the project, and we look forward to continuing our fruitful partnership as we work together towards our shared objectives.

As we move forward, we are confident that our collective efforts will yield significant progress in the project, leading to meaningful outcomes and lasting impact.




We are excited to announce our involvement in the Erasmus+ CHOPIN project, which focuses on enhancing digital and language skills in school education. CHOPIN is a small-scale partnership in school education, and our company is collaborating with Swietokrzyskie Centrum Doskonalenia Nauczycieli (Poland) under the KA210-SCH program.

The CHOPIN project has four primary objectives:

  1. Promote professional, personal, and digital skills among school teachers for language learning. The project integrates digitally-supported teaching and learning, encouraging the use of new technologies to make language learning more appealing.
  2. Incorporate modern Virtual Reality (VR) in teacher training. This innovative approach enriches language learning by providing teachers with experience in using VR and CLIL (Content and Language Integrated Learning) to improve the quality of their training.
  3. Develop students’ Lower Order Thinking Skills (LOTS) into Higher Order Thinking Skills (HOTS).
  4. Ensure the sustainability of project results by raising sustainable interest in the project results, even after the project has finished, through sharing and promotion.

The CHOPIN project addresses digital transformation through the development of digital readiness, resilience, and capacity. It also promotes a comprehensive approach to language teaching and learning, focusing on awareness about the European Union, digital skills and competences, and the teaching and learning of foreign languages.

The CHOPIN training model’s qualification concept uses structured matrices of learning outcomes to ensure a comprehensive and effective learning experience. It integrates the CLIL 4 Cs (Content, Communication, Cognition, and Culture) and leverages Virtual Reality for bilingual learning. The matrices cover key areas and are designed to progressively build knowledge and skills. They are specific, measurable, attainable, relevant, and time-bound (SMART), helping participants track their progress. The concept promotes a holistic approach, fostering deep understanding and transferable skills for real-world application.

Download Qualification Concept

The challenges faced by bilingual educators in accessing adequate resources for bilingual content aligned with the core curriculum highlight the need for innovative solutions. Virtual reality (VR) emerges as a powerful tool to engage students and enhance their understanding and retention of subject matter. The CHOPIN project for Teacher Training aims to improve language teaching through the implementation of Content and Language Integrated Learning (CLIL) with VR elements. The project focuses on developing teachers’ professional, personal, and digital skills in language learning and the use of VR. As studies indicate the growing potential of VR in education, including bilingual education, it becomes evident that integrating VR and other technological advancements can significantly impact the effectiveness of educational experiences.


Book an appointment for Chopin project

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